AI Insights · Timothy · July 2021
Top 5 Hypercasual Games in Hungary Q2 2021: Performance Insights
Explore the performance of the top 5 hypercasual games in Hungary for Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 witnessed notable trends among the top 5 hypercasual games in Hungary, with varying performance metrics across downloads, revenue, and active users. Here’s a detailed look at the weekly statistics for these popular games.
Bridge Race from SUPERSONIC STUDIOS LTD saw a gradual increase in weekly revenue, peaking at $55 in early June before concluding the quarter with $51. Downloads fluctuated significantly, starting strong at around 24K in early April, dipping to 7.7K by mid-June, and ending the quarter at 10.9K. The game maintained a solid base of active users, with numbers increasing from 17.9K at the end of March to about 30K by the end of June.
Hair Challenge by Rollic Games showed substantial growth in downloads, hitting a peak of approximately 29.5K in late April, then stabilizing around 9-12K towards the end of the quarter. Weekly revenue remained minimal, with occasional spikes reaching up to $8. Active users surged from 60 in early April to a peak of 65.2K in mid-May, maintaining a steady rate of around 46-48K in June.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced a consistent rise in weekly downloads, starting from 3.4K in mid-May and reaching 33.5K by the end of June. Active users followed a similar trend, increasing from 2.6K in mid-May to 72K by the end of the quarter.
Comics Bob by SayGames LTD showed a steady pattern in downloads, fluctuating between 6.4K to 12.8K throughout the quarter. Active users saw a decline from 27.4K in late March to a low of 14.7K by the end of May, before rebounding to approximately 24.8K in late June.
Lastly, Paper Fold by AI Games FZ had notable ups and downs in downloads, with peaks at 13.4K in early May and 11.6K in mid-June. Active users mirrored this trend, starting at 59 in late March, peaking at 45.7K in late June. Revenue remained relatively low, with occasional spikes up to $13.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.